9 to 5 Survive the Grind

Semi-cooperative Board game where players as Intern, Employee, HR, and Boss navigate corporate stress together

Team lead/ designer

Group:

Dorelle Li,

Ankia Gupta,

Jeremey kim

ROLE

UX, physical prototyping, Design Language

TIMELINE

6 Weeks

TOOLS

Figma, 3D printer

SKILLS


Wireframe

How do we make our game logic easy and intuitive for users to understand?

  • Using the same logos and icons that are represented on the physical board as well as the app

  • Having clear and concise instructions, let the images and visuals teach the player

How do we make the interface interactive and playful, just like our game?

  • Colorful elements match the colorful real-life board game elements

  • Jumping features


Font and Colors

Colors: Corporate environment colors mixed with a sense of play

Font: Source Code Pro - friendly and playful

Board designed with architecture layout to mimic workplace floor plan

  • Colored tiles with icons for users to easily identify what player card they land on

Icons:



Physical Making

First Prototype: Redesigning the Game of Life

9 to 5:

  • Collaborative game about surviving and sustaining care within corporate life

  • Reimagines the workplace as a living ecosystem, where everyone’s stress rises and falls together

Game of Life :

  • A career-oriented game that focuses on making money to succeed

  • focus of individual play

Final Board, spinner, meeples

Players emobody 4 roles: Boss, HR, Employee, and Intern

  • Each player gets a set of cards representing real-world office events, decisions, and miscommunications

  • Every action impacts the player’s stress level, mirroring the delicate balance of shared tension that defines modern work culture

  • The goal is not to climb the ladder or crush competition, but to end the game with a low collective stress

Success depends on empathy, humor, and timing. Designed for students, coworkers, and anyone who’s lived/ thought through the rhythms of corporate life, "9 - 5" turns burnout, bureaucracy, and small acts of care into a system you can finally laugh at. It’s a game about how we hold each other together inside systems that often wear us down and how shared stress can transform into shared understanding.


User Testing

Graphics/ Pamphlet